Greenhouse

The Greenhouse is an environment meant to be a place that is inviting where nature can grow and thrive as well as humans can co-exist to enjoy nature’s beauty. It is a location that brings the harmony of sound from the players who can visit the piano with visual aesthetics. A major focus of this environment was the modularity of objects. Inspiration for the idea came from the concept art by Yoshida Seiji (as seen below). This environment was rendered in unreal engine, modeled in Maya, UVs in UV Layout and textures in Photoshop. Spring 2018

Software Used: Unreal Engine4, Maya, Headus Uv layout, Photoshop

highres_1.jpg

Rendered in Unreal Engine

highres_2.jpg
highres_3.jpg
highres_7.jpg
highres_6.jpg
highres_5.jpg

Hero Asset: Piano. The focal point of the room.

hero_asset.jpg

Texture maps and wireframe

modular+kit_updated_greenhouse.jpg

Modular pieces for the environment, made in Maya. The focus for this environment was the modularity.

block_out_edit_greenhouse.jpg

Blockout of environment in Maya

modular_pieces.jpg

Concept is a piece by Yoshida Seiji. This image highlights the modular pieces that I used in my environment. My idea was to combine music and nature so the idea evolved from his initial concept.

modular_pieces1.jpg

Modular pieces of hero asset: piano.

untitled2.png
untitled3.png
untitled4.png
untitled5.png
untitled6.png
untitled7.png

References for environment