Greenhouse
The Greenhouse is an environment meant to be a place that is inviting where nature can grow and thrive as well as humans can co-exist to enjoy nature’s beauty. It is a location that brings the harmony of sound from the players who can visit the piano with visual aesthetics. A major focus of this environment was the modularity of objects. Inspiration for the idea came from the concept art by Yoshida Seiji (as seen below). This environment was rendered in unreal engine, modeled in Maya, UVs in UV Layout and textures in Photoshop. Spring 2018
Software Used: Unreal Engine4, Maya, Headus Uv layout, Photoshop
Rendered in Unreal Engine
Hero Asset: Piano. The focal point of the room.
Texture maps and wireframe
Modular pieces for the environment, made in Maya. The focus for this environment was the modularity.
Blockout of environment in Maya
Concept is a piece by Yoshida Seiji. This image highlights the modular pieces that I used in my environment. My idea was to combine music and nature so the idea evolved from his initial concept.
Modular pieces of hero asset: piano.
References for environment